Copies of the script go to many people. During the period called
pre-production, many departments will work from the script at
the same time.
At the recording session, the actors stand in a soundproof booth and
read their lines into a microphone. Our set-up at Crunch Recording
Group allows us to put as many as three actors in the booth at once.
This enables them to play off each other when acting a scene. The
episode director tells the actors what he's looking for in every scene,
and we record at least two takes of each line of dialogue. The
episode directors in the first season are Mark Mayerson (the creator
of the series), Rob Smith and Harry Rasmussen.
Back at the studio, the director will listen to all the takes of
the voices and choose which ones he wants. He'll tell Jay Houpt, our
editor, who will pull out the good takes and trim them and tell the
director how long each piece of dialogue is.
Andrew Woodhouse, our designer, will be working up sketches on paper
for new characters, sets and props. He'll go over the designs with
the director to make sure that the designs convey the right mood for
the show and that there won't be any technical problems when the designs
are made on the computer. Ron Job and Jim Caswell have also contributed
designs to the first season.
The director will mark up the script for the storyboard artist. The
director may do thumbnail sized drawings all over the script to show
how the story should be told with the camera, or the director may just
make notations where he wants a close-up or a long shot. The storyboard
artist will take the director's notes and copies of the design sketches
and draw the storyboard.
While the board is being drawn, the modelling department will build the
characters, sets and props needed for the episode. They use Houdini
software to create the models. Tony Ascroft, the head modeller, will
assign jobs to the rest of the modellers and then will do modelling himself.
Greg Jowle and Andrew Szerszen built the new characters we used in the first
season. Kelly Brennan, Pierre D'Aloisio, Derrik Kostancar, Thomas Sacchi,
Ruben Salazar, and Michael Towse built sets and props. Besides modelling
the geometry, the modellers will also paint textures in Photoshop to
make the models look better. The modelling department supplies all three
directors with models.
Once the storyboard is complete, the director will time out every shot
in the film on bar sheets. The bar sheets have a box for each frame of
a shot. The director will place the dialogue within the shot
and describe any important action or camera move that takes place.
There are more than 300 shots in a half hour show, so this takes
several weeks. The director has to make sure that the show comes
out to be the right length, so he often has to cut or add material
to the show.
B.J. Marshall is responsible for taking the trimmed dialogue and
breaking it down frame by frame on the bar sheets. This is so
the animators will know how to position the characters' mouths
in each frame so that they will match the dialogue properly.
Once the show is boarded, timed and the models are built, the show
moves into animation. Each director has 7 animators working with him
to animate an episode in 9 weeks. Each animator is responsible for
creating 21 seconds of animation a week. We have three shows being
animated at any given time.
The director assigns an animator a sequence of shots. The animator
is responsible for all the characters and camera moves in a shot
and also makes sure that the shots cut together properly. The
director explains the sequence, going over the storyboard and the
bar sheets.
The animators work at 24 frames per second using Houdini software. They pose
the character's body and set the facial expression for key frames, and the
computer fills in the inbetweens. The animators are constantly rendering
sequences of images to play back and check their motion. Every night, they
render their work in color. The next morning, they play back the scene with
the soundtrack and see if it works. Every morning, the director spends
time with each animator, checking the scenes and approving the ones
that are finished.
The animators for season 1 are Vanessa Arsen, Katie Cheang, Ray Cicin,
Miguel Cura, Mark Davies, Trevor Davies, James Dykeman, Ian Gregory,
Brian Harris, Matt Horner, Adam Hunter, Scott Johnston, Samad Khan, Michael
Langford, Steve McCart, Scott McRae, Sara Newman, Matthew Otto, Barry
A. Sanders, Dave Simmons and Mike Zingarelli.
We scan the storyboard and the editor cuts the board together with the
soundtrack to give us an idea of how the show will play. The director sends
the approved animation to the editor, who replaces the storyboard
panel with the animation until the show is completely animated.
Once a show is animated, it moves into lighting. Jenny Blacklock is
in charge of the lighting department. Each director has 4 lighters
working on a show and Jenny assigns scenes and checks them before
getting the director's approval.
The lighters are responsible for making the final visuals look as
good as possible. They have to determine where to place the lights
in a scene, what direction the shadows will fall and whether we need
to blur any elements to suggest depth of field. The lighters will
call for motion blur where it is needed. Each element is
rendered separately and then composited together into a single picture.
We do this so that we have maximum control over the color and brightness
of everything in the image. Many adjustments can be made when
the scene is being composited. The pictures are made using Mantra,
the Houdini renderer and are composited in Houdini.
The lighters who work on the first season are Belma Abdicevic,
Mandy Au, Jim Berberov, Nelson Marques Costa, Angie Fong, Diane Hartmann,
Maged K. Henein, Suzanne Jandu, Ron Job, Avi Katz, Ryan Madill, Tom Perry,
Emanuel Rego, Suzanne Shortt, James Wang and Farah Yusuf.
Approved scenes are loaded into a software package called Zapit that
plays the images at the right speed while we record them onto a digital
betacam recorder.
All of the above depends on our computers and network humming along.
Derek Marshall, better known as Agent Drek, is the system administrator
who's responsible for around 50 SGI computers and more than a dozen
Windows NT boxes.
Everybody who works on the visuals uses tools created by our
Technical Directors who are headed by Sean Lewkiw. He's written many
macros and interfaces in tcl/tk. Besides him, Ramin Kamal has worked
hard on our rendering system with Derek Marshall. Rob Smith created
an elaborate database system for tracking scenes through the production
pipeline and for setting up models and animation. Mark Mayerson
wrote tools for creating new characters. All of these people contributed
miscellaneous tools as needed.
The finished visuals are taken over to Optix, where the fades, dissolves
and titles are added to the show. The finished visuals are also taken
over to Bruce Fowler, our musical composer, and to Crunch Recording
Group. Bruce will write whatever new music is needed. David Shaw,
our music librarian, will assemble existing musical elements and
Steve Pecile will take care of our sound effects. Finally, Ric Jurgens
will mix all the sound in sync with the pictures and we've got a
finished show.
Producer Julie Stall will then create several versions for the different
broadcasters that run the show. Each broadcaster has different needs as to
video format and other elements used in the show.
And that's how we create just one episode. For the first season, we
did it 13 times and for the second season, we'll do it 12 more times.
It keeps us plenty busy.
Return to Behind the Scenes.
Leena from "Monster A-Go-Go"
Action Figure from "Entertaining Orville"